I'm Jack! I draw lewdz, gay and straight. Also developing a game.
Age 70
Pumpkin farmer
Uncanny valley
Joined on 3/8/18
Posted by JackOfak - September 27th, 2021
Alright people, this is my apex, will not get any higher than that, ever...
To be frank, this year already shows that I'm more productive that ever. 42 art uploads (here), one complete animation, commissions, a couple of smut comic stories and a little game in development(and a big one in the planning stage ;) ). And we still have 3 months to come! I feel like something starts to click :D
Posted by JackOfak - August 28th, 2021
I did a meme xD check this shit out
https://twitter.com/jackofakr/status/1431719347093970946
NG probably gonna ban me because of soundtrack, I post it on my twitter page
Posted by JackOfak - August 20th, 2021
Welp, I have a confession to make - I made a twitter account lol. Guess that day has come. I tried to avoid that place but it's where the most traffic goes in regard of NSFW art and other content. And I need traffic because I planning to invest in my projects more and then the day will come - harvest some fruits of my labor :D
Follow me here https://twitter.com/jackofakr if you dare.
Now excuse me for I need to piggyback some high profile accounts to gain some sweet-sweet likes and retweets :)
Posted by JackOfak - July 22nd, 2021
Let me shed some light on the stuff I'm busy with right now. Essentially, I'm pretty serious with making a full fledged VN/adventure game based on Sonic alternative universe. My choice finally fell on Gdevelop 5. It's completely free, have good capabilities for 2D games, pretty straight forward logic, decent amount of education material and alive community. Also it have somewhat integrated Yarn Spinner(dialogs and branching tool), not perfectly integrated but ok-like. So it safe to say Gdevelop checks all the boxes.
The only downside is engines like it (Construct 3 for example) are not "constructors" literally, they just have visualized/generalized language. So the in-game logic elements should be invented and written almost from scratch, even super basic elements like saving the game progress or collecting items. You cannot put a sprite of the key on the screen and call it a collectable item that opens door X if used, nah, ALL the logic should be written down. That fact obviously put me in some amount of grief because things like saves are so mundane yet have a huge amount of finicky logic behind them. I wish I could use pre-made solution.
But what can not be downplayed is the amount of "A-ha!" moments. Reinventing of game logic is really makes your brains flex. Like for this instance:
If I fill just one area with all possible events it will makes this area unmaintainable, so instead I can just create a bunch of "clones" of the said location, each of them will be loaded accordingly changed through the game run global variables. Of course, I'll strongly prefer to have a clone of myself instead to delegate all this game-logic crap and focus on making art and shit! lol 8D
Speaking of which, good news - I finally came to the core story I satisfied with, means it's the time to start writing the real scenario! Boy oh boy, I expect the INSANE amount of work so I probably should pre-plan some little demo version what will help me to draw some attention because it's hard to catch peoples interest if you often missing and have very little to share.
Posted by JackOfak - June 22nd, 2021
If you want a cool toonish commission, look here:
https://fungasm.newgrounds.com/news/post/1183989